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Ray Theory I: Snell’s Law and the Ray Parameter

Learning objectives

After this lecture, students should be able to:


Context and scope

This lecture introduces the conceptual core of ray theory. We focus on geometry and timing, not amplitudes or full wavefields.

Ray theory is a high-frequency approximation: it describes where energy travels, not how waveforms interfere. Despite its limitations, it underpins:

This material corresponds primarily to Shearer (2009), Chapter 4.1–4.2.


1. Plane waves and interfaces: the physical picture

Consider a plane seismic wave propagating through a homogeneous medium. Wavefronts are surfaces of constant phase, and rays are normal to wavefronts.

When such a wave encounters a horizontal interface, two constraints must be satisfied:

  1. Continuity of arrival time along the interface

  2. Stationarity of total travel time between source and receiver (Fermat’s principle)

These constraints force rays to bend.

Schematic of a plane wave incident on a horizontal interface showing ray angle and wavefront spacing

Figure 1:Plane wave incident on a horizontal interface. The ray angle θ is measured from vertical, and wavefront spacing Δs relates to horizontal spacing Δx through the ray parameter.


2. Derivation of Snell’s law (seismological form)

Let:

From geometry of successive wavefronts:

psinθv=usinθp \equiv \frac{\sin\theta}{v} = u \sin\theta

This quantity pp is called the ray parameter.

Across a horizontal interface:

u1sinθ1=u2sinθ2=pu_1 \sin\theta_1 = u_2 \sin\theta_2 = p

This is Snell’s law, written in seismological form.

📖 Shearer reference: Fig. 4.2 (Snell’s law across layers)


Physical interpretation (critical)

The ray parameter pp:

This is why ray theory works so naturally for layered Earth models.


Wavefronts crossing an interface between two layers with different velocities

Figure 2:Snell’s law as timing continuity. Wavefronts (colored by time progression from early to late) bend across the interface, preserving arrival time continuity. The ray parameter p = u sin θ remains constant across the boundary.


3. Rays in media with velocity increasing with depth

In the Earth, both VP V_P and VS V_S generally increase with depth.

Because p=usinθ p = u \sin\theta is constant:

Eventually, θ=90 \theta = 90^\circ , defining a turning point.

📖 Shearer reference: Fig. 4.3 (curved rays and turning points)


Key consequences

This single idea explains why travel-time curves encode depth information.


Curved ray paths in a velocity model increasing with depth

Figure 3:Ray paths in a model with velocity increasing with depth. Rays with different takeoff angles (different ray parameters p) turn at different depths. Steeper rays (smaller p) penetrate deeper before returning to the surface.


4. Ray parameter and travel-time curves

Each observed arrival at distance X X corresponds to one ray with a specific p p .

Plotting first-arrival time versus distance produces a travel-time curve:

T(X)T(X)

The slope at any point is:

dTdX=p\frac{dT}{dX} = p

📖 Shearer reference: Fig. 4.4 (travel-time curve and ray parameter)


Conceptual inversion

This is the foundation of travel-time inversion.


Travel-time curve with tangent line showing ray parameter

Figure 4:Travel-time curve T(X) and ray parameter. The slope of the tangent line at any point equals the ray parameter: p = dT/dX. This geometric relationship connects observable travel times to ray paths.


5. Check-your-understanding (conceptual)

Students should answer these before seeing numerical ray tracing.


What we deliberately did not do


Looking ahead

Next, we will:


Reading